
Gory greetings my horror peeps and welcome to another HEXciting
interview with your She-Wolf Horror Host, Slaughter Cin. I hope all my
horrorphiles had a horrific Halloween. Mine was a real scream. I’m now
back from my horrorday and ready to get this chilling chat started. My
gruesome guest from Germany is an artist who takes pleasure in creating
disturbing images with creative detail. Let’s welcome Steffen before the
moon appears.
1. Please introduce yourself, tell us where you are from and what you do?
Hi. My name is Steffen Hartmann, child of the 90s, living in the eastern part of Germany
and I'm a freelance artist.
My artwork is mostly grotesque, cursed, scary, disgusting and let's be honest not the
greatest to show to your kids.
But from time to time I feel the urge to create something nice and friendly looking. I
guess everyone has a soft side, right?
2. How long have you been an artist for and how did you start?
I started my art journey at the end of 2016, but it took me over half a year to take it more
seriously in mid-2017 thanks to the art fundamentals course on https://drawabox.com/.
A big thanks to Irshad Karim, the owner of DRAWABOX. Without him I wouldn't be in
this interview.
3. Out of painting, illustrating and sculpting, is there a form you prefer?
Since I discovered the beauty of 3D in February of this year, I mainly love to sculpt.
This could change in the future, but right now it's just super fun exploring the entire 3D
workflow and all its possibilities.
4. What gravitated you towards digital hyper realistic art?
I guess I have to thank “The Ren & Stimpy Show” which had those realistic and very
detailed close up shots which I loved as a kid. All of these details screamed disgusting,
but I was just fascinated.
5. What kind of art programs do you use?
Mainly Blender (which is open source and completely free software) for the 3D parts
and the well-known Photoshop for the 2D parts of my art.
I like to limit myself to as few tools as possible to not have my mind cluttered with
hotkeys and interfaces of too many programs.
6. What have been some of your favorite projects?